| Authentication (Core) |
- Anonymous authentication
- Profile name, avatar, etc.
- Track custom user data
- Apple, Google and GitHub sign-in (Extension)
- Same account back on a new device by signing in (Extension)
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| Remote Config |
- Effortless online content updates
- Define configs on custom tracked user data
- A/B testing different configs
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| Cloud Save |
- Save/Load player progress and other info
- Public saves other players can read
- View and edit players' saves in the dashboard
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| Economy |
- Virtual Currency
- Inventory Items
- Manage your in-game economy with APIs
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| Leaderboards |
- Top Relative/General players
- Keep each player's best or latest score
- Very large scores, such as 1.5e30
- Weekly/Monthly leaderboards
- Winners awarded from your app Economy
- Leagues (Under development)
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| Socialization |
- Friend requests: accept, decline or cancel
- Add friends by player code
- Block players, without them knowing
- Per-game limits on friends, requests and blocks
- Friends follow players who sign in on a new device
- Friends Relative/Global Leaderboard
- Referrals: invite friends with a player code, with rewards for the inviter and the new player
- Instant add/remove (old version)
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| Dashboard |
- Find players by UUID, player code or username
- Player feedback inbox and channel setup
- Friends, referrals and blocked players
- Settlements, tax invoices and CSV export
- The ad campaigns showing in your game
- App settings: name, icon, SDK keys and enabled features
- Each player's profile, saves, purchases, friends and linked accounts
- Installs per store and version
- Manage leaderboards, remote config, A/B tests and economy
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| Player Feedback |
- Per-game channels: support, rating, idea or suggestion
- Players read back the status of their own feedback: new, planned, applied or declined
- Private: no player ever sees another player's feedback
- Spam guards and muting for repeat senders
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